Controlled clinical trial2011

A pilot usability study of MINWii, a music therapy game for demented patients

Boulay M, Benveniste S, Boespflug S, Jouvelot P, Rigaud AS

Technology and health care : official journal of the European Society for Engineering and Medicine · 31 citations

Review labels

Funding not disclosed

Neutral facts our review recorded about how this study was done. They describe method, never whether we like the result.

How it was studied

Design
Controlled clinical trial (indexed by PubMed)
Studied in
People
Main outcome
No health outcome

Who paid for it

Funding
Funding not disclosed

Publication

Published
2011-08-15 · Technol Health Care · vol. 19 · issue 4 · pp. 233–246
Publisher
IOS Press
Cited
91 citations · more than 90% of similar papers · 2.8× the field average
References
29 works
Access
Paywalled
Research areas
Dementia and Cognitive Impairment Research · Technology Use by Older Adults · Mobile Health and mHealth Applications
Keywords
Usability, Music therapy, Human–computer interaction, Psychology, Computer science, Multimedia, Applied psychology, Psychotherapist
MeSH
humans, alzheimer disease, music therapy, quality of life, video games, aged, aged, 80 and over, paris, female, male

5 authors

From FR

  • Mélodie BoulayDélégation Paris 5; Université Paris Cité; Assistance Publique – Hôpitaux de Paris; Hôpital Broca
  • Samuel BenvenisteÉcole Nationale Supérieure des Mines de Paris
  • S. BoespflugDélégation Paris 5; Université Paris Cité; Assistance Publique – Hôpitaux de Paris; Hôpital Broca
  • Pierre JouvelotÉcole Nationale Supérieure des Mines de Paris
  • Anne-Sophie RigaudDélégation Paris 5; Université Paris Cité; Assistance Publique – Hôpitaux de Paris; Hôpital Broca

Abstract

MINWii is a music therapy game for the renarcissization of demented patients. It lets players improvise or play songs of their choice by pointing at a virtual keyboard with a Wiimote Pistol. We present the results of a three-month usability study we conducted with 7 institutionalized patients suffering from mild to moderately severe Alzheimer's disease at the LUSAGE Living Lab in Paris. We demonstrate that MINWii is indeed usable by AD patients despite their motor and cognitive impairments: our results, which were largely computed automatically thanks to MINWii's extensive logging capabilities, show either an instant mastery or a clear learning effect depending on patients' cognitive abilities. Moreover, patients were overall very satisfied with the game and expressed a desire to repeat the experience: MINWii fosters positive interaction with the caregivers and elicits powerful reminiscence with even the most severely impaired patients. This study justifies future research to assess the lasting effects of playing MINWii on both quality of life and cognitive impairment in demented patients.

Abstract via Europe PMC. Copyright remains with the authors or publisher.

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