A pilot usability study of MINWii, a music therapy game for demented patients
Boulay M, Benveniste S, Boespflug S, Jouvelot P, Rigaud AS
Technology and health care : official journal of the European Society for Engineering and Medicine · 31 citations
Review labels
Neutral facts our review recorded about how this study was done. They describe method, never whether we like the result.
How it was studied
- Design
- Controlled clinical trial (indexed by PubMed)
- Studied in
- People
- Main outcome
- No health outcome
Who paid for it
- Funding
- Funding not disclosed
Publication
- Published
- 2011-08-15 · Technol Health Care · vol. 19 · issue 4 · pp. 233–246
- Publisher
- IOS Press
- Cited
- 91 citations · more than 90% of similar papers · 2.8× the field average
- References
- 29 works
- Access
- Paywalled
- Research areas
- Dementia and Cognitive Impairment Research · Technology Use by Older Adults · Mobile Health and mHealth Applications
- Keywords
- Usability, Music therapy, Human–computer interaction, Psychology, Computer science, Multimedia, Applied psychology, Psychotherapist
- MeSH
- humans, alzheimer disease, music therapy, quality of life, video games, aged, aged, 80 and over, paris, female, male
5 authors
From FR
- Mélodie BoulayDélégation Paris 5; Université Paris Cité; Assistance Publique – Hôpitaux de Paris; Hôpital Broca
- Samuel BenvenisteÉcole Nationale Supérieure des Mines de Paris
- S. BoespflugDélégation Paris 5; Université Paris Cité; Assistance Publique – Hôpitaux de Paris; Hôpital Broca
- Pierre JouvelotÉcole Nationale Supérieure des Mines de Paris
- Anne-Sophie RigaudDélégation Paris 5; Université Paris Cité; Assistance Publique – Hôpitaux de Paris; Hôpital Broca
Abstract
MINWii is a music therapy game for the renarcissization of demented patients. It lets players improvise or play songs of their choice by pointing at a virtual keyboard with a Wiimote Pistol. We present the results of a three-month usability study we conducted with 7 institutionalized patients suffering from mild to moderately severe Alzheimer's disease at the LUSAGE Living Lab in Paris. We demonstrate that MINWii is indeed usable by AD patients despite their motor and cognitive impairments: our results, which were largely computed automatically thanks to MINWii's extensive logging capabilities, show either an instant mastery or a clear learning effect depending on patients' cognitive abilities. Moreover, patients were overall very satisfied with the game and expressed a desire to repeat the experience: MINWii fosters positive interaction with the caregivers and elicits powerful reminiscence with even the most severely impaired patients. This study justifies future research to assess the lasting effects of playing MINWii on both quality of life and cognitive impairment in demented patients.
Abstract via Europe PMC. Copyright remains with the authors or publisher.
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