Short-Form Video Applications Usage and Functionally Dependent Adults' Depressive Symptoms: A Cross-Sectional Study Based on a National Survey
Li C, Wang Y
Risk management and healthcare policy · 1 citation
How it was studied
- Design
- Cross-sectional study (classified by our AI screen)
- Studied in
- People
- Main outcome
- Health markers and function
Who paid for it
- Funding
- Independent funding
- Government
- Government of Jiangsu Province
- University or hospital
- Peking University
- Government
- Social Science Foundation of Jiangsu Province
Based on 3 listed funder(s) and full-text disclosure statement.
Publication
- Published
- 2024-12-01 · Risk Manag Healthc Policy · vol. Volume 17 · pp. 3099–3111
- Publisher
- Dove Medical Press
- Cited
- 4 citations · more than 79% of similar papers · 1.1× the field average
- References
- 63 works
- Access
- Open access (journal) · CC-BY-NC
- Research areas
- Digital Mental Health Interventions · Impact of Technology on Adolescents · Technology Use by Older Adults
- Keywords
- depressive symptoms, functional dependence, older adults, interpersonal relationships, video games, mental health, social media use
2 authors
From CN
- Chen LiShanghai Jiao Tong University
- Yangyang WangSoochow University
Abstract
Objective
This study constructed a theoretical model based on the social compensation theory and used it to investigate the effects of short-form video applications usage on depressive symptoms among functionally dependent adults.
Methods
An empirical analysis was conducted based on a national sample of 8752 adults aged 45+ from China Family Panel Studies (CFPS) wave 2020. This study examined the effects of short-form video applications usage on depressive symptoms in functionally dependent adults by constructing linear regression models. Further, the mediating effect of interpersonal relationship, and the moderating effect of video games were then sequentially analyzed with the help of macro PROCESS4.0 tool.
Results
Results showed that: (1) short-form video applications usage significantly reduced the level of depressive symptoms among functionally dependent adults; (2) interpersonal relationship exerted a mediating effect of 10.36% in the process of short-form video applications usage reducing the level of depressive symptoms among functionally dependent adults; (3) video games attenuated the healing effect of short-form video applications usage on the level of depressive symptoms in functionally dependent adults, but not significantly in the functionally dependent adults aged 60+.
Conclusion
New electronic media, represented by short-form video applications, have the potential to intervene in the mental health of functionally dependent adults. Social policymakers should consider adopting relevant e-healing measures to enhance the well-being of vulnerable groups.
Abstract via Europe PMC. Copyright remains with the authors or publisher (CC BY-NC).
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